$34.99 with 22 percent savings
List Price: $44.99

The List Price is the suggested retail price of a new product as provided by a manufacturer, supplier, or seller. Except for books, Amazon will display a List Price if the product was purchased by customers on Amazon or offered by other retailers at or above the List Price in at least the past 90 days. List prices may not necessarily reflect the product's prevailing market price.
Learn more
Get Fast, Free Shipping with Amazon Prime FREE Returns
FREE delivery Monday, May 20 on orders shipped by Amazon over $35
Or fastest delivery Wednesday, May 15. Order within 18 hrs 40 mins
In Stock
$$34.99 () Includes selected options. Includes initial monthly payment and selected options. Details
Price
Subtotal
$$34.99
Subtotal
Initial payment breakdown
Shipping cost, delivery date, and order total (including tax) shown at checkout.
Ships from
Amazon.com
Ships from
Amazon.com
Sold by
Amazon.com
Sold by
Amazon.com
Returns
30-day easy returns
30-day easy returns
This item can be returned in its original condition for a full refund or replacement within 30 days of receipt.
Returns
30-day easy returns
This item can be returned in its original condition for a full refund or replacement within 30 days of receipt.
Payment
Secure transaction
Your transaction is secure
We work hard to protect your security and privacy. Our payment security system encrypts your information during transmission. We don’t share your credit card details with third-party sellers, and we don’t sell your information to others. Learn more
Payment
Secure transaction
We work hard to protect your security and privacy. Our payment security system encrypts your information during transmission. We don’t share your credit card details with third-party sellers, and we don’t sell your information to others. Learn more
Kindle app logo image

Download the free Kindle app and start reading Kindle books instantly on your smartphone, tablet, or computer - no Kindle device required.

Read instantly on your browser with Kindle for Web.

Using your mobile phone camera - scan the code below and download the Kindle app.

QR code to download the Kindle App

Something went wrong. Please try your request again later.

3D Environment Design with Blender: Enhance your modeling, texturing, and lighting skills to create realistic 3D scenes Paperback – January 31, 2023

4.2 4.2 out of 5 stars 16 ratings

{"desktop_buybox_group_1":[{"displayPrice":"$34.99","priceAmount":34.99,"currencySymbol":"$","integerValue":"34","decimalSeparator":".","fractionalValue":"99","symbolPosition":"left","hasSpace":false,"showFractionalPartIfEmpty":true,"offerListingId":"tTwj%2B7ri7NBP8Ua5%2Fm%2Bqd87qXYWp4uNu3qKNxV4BTgeMQ08K8v3ee9QBddqgBwM2F2LgfmDa8YMC0V3sHvWrivCubS7NmP2dmvjlZOVv3XG%2BlhGVKdzeT3UNNNz1%2BBbhTCEEcy%2FN5L5Mp4nD%2F5Mc%2Fg%3D%3D","locale":"en-US","buyingOptionType":"NEW","aapiBuyingOptionIndex":0}]}

Purchase options and add-ons

Save time and effort when building 3D scenes with this essential guide to creating stunning photorealistic 3D environments in Blender


Key Features:

  • Reveal modeling tricks to make your Blender 3D environments look realistic
  • Discover techniques to enhance the photorealism of your scenes while saving time
  • Set up realistic lighting in your scenes to make your environment look pleasing to the eye


Book Description:

Blender is a powerful tool for creating all kinds of visual assets, but with such power comes complexity. Creating a photorealistic 3D scene seems like a Herculean task for more than 90% of 3D designers, but don't be discouraged! 3D Environment Design with Blender will get you up and running.


This practical guide helps reduce the complexity of 3D environment design, advance your Blender skills, and produce lifelike scenes and animations in a time-efficient manner. You'll start by learning how to fix the most common mistakes 3D designers make with modeling and scale matching that stop them from achieving photorealism. Next, you'll understand the basics of realistic texturing, efficient unwrapping and achieving photorealistic lighting by turning an actual reference of a wood cabin into a realistic 3D scene. These skills will be used and expanded as you build a realistic 3D environment with natural assets and materials that you'll create from scratch. Once you've developed your natural environment, you'll advance to creating realistic render shots by applying cool camera features, and compositing tricks that will make your final render look photorealistic and pleasing to the eye.


By the end of this book, you'll be able to implement modeling tricks and best practices to make your 3D environments look stunningly lifelike.


What You Will Learn:

  • Understand how to avoid the most common modeling mistakes 3D designers make
  • Create realistic landscapes using Blender's built-in A.N.T Landscape add-on
  • Build natural assets such as rocks, flowers, plants, and rivers that you can customize and use in a variety of projects
  • Create realistic materials such as snow, mud, wood and animated water
  • Use the particle system to generate realistic grass, as well as scatter flowers and rocks
  • Apply the five lighting rules to achieve great photorealistic results
  • Use nodes and materials effectively to produce impressive results


Who this book is for:

This book is for 3D environment artists and open-world game designers who have tried designing 3D environments but have trouble finding the right Blender settings. If you feel overwhelmed understanding how nodes and materials work in Blender, this book will simplify it for you and help you achieve photorealism in your environments in no time. Familiarity with the Blender interface is expected to get the most out of this book.

Read more Read less

The Amazon Book Review
The Amazon Book Review
Book recommendations, author interviews, editors' picks, and more. Read it now.

Frequently bought together

$34.99
Get it as soon as Monday, May 20
In Stock
Ships from and sold by Amazon.com.
+
$39.99
Get it as soon as Monday, May 20
In Stock
Ships from and sold by Amazon.com.
Total price:
To see our price, add these items to your cart.
Details
Added to Cart
Choose items to buy together.

Editorial Reviews

About the Author

Abdelilah Hamdani is a 3D photorealistic designer and an online tutor specialized in making 3D photorealistic environments based on real references using Blender. He runs a dedicated website and YouTube channel named Reality Fakers, where he runs online courses on Blender and photorealism subjects that have been taken up by thousands of students.

Product details

  • Publisher ‏ : ‎ Packt Publishing (January 31, 2023)
  • Language ‏ : ‎ English
  • Paperback ‏ : ‎ 344 pages
  • ISBN-10 ‏ : ‎ 1803235853
  • ISBN-13 ‏ : ‎ 978-1803235851
  • Item Weight ‏ : ‎ 1.32 pounds
  • Dimensions ‏ : ‎ 9.25 x 7.52 x 0.72 inches
  • Customer Reviews:
    4.2 4.2 out of 5 stars 16 ratings

About the author

Follow authors to get new release updates, plus improved recommendations.
Abdelilah Hamdani
Brief content visible, double tap to read full content.
Full content visible, double tap to read brief content.

Abdelilah Hamdani is a photorealistic environment designer and 3D animator who is experienced in producing 3D art in a professional environment. Projects he has worked on include the 2020 Kuwait election and the US Gambian bridge construction. Abdelilah is also an online instructor who has taught more than 25,000 students worldwide. He is the founder of Reality Fakers, a platform that teaches 3D photorealism.

Customer reviews

4.2 out of 5 stars
4.2 out of 5
16 global ratings

Top reviews from the United States

Reviewed in the United States on August 23, 2023
If you need multiple inputs for learning, this book is for you.
Reviewed in the United States on February 14, 2023
This book has a very good detail break down step by steps how to use blender for modeling. As 3D modeler I found that this book show me a lot of new skillsets which is very helpful in speeding my workflow with 3D modeling. I recommend try this out.
One person found this helpful
Report
Reviewed in the United States on August 2, 2023
The first part of the book is an excellent introduction in shading, the different types of maps, slowly making the nodes/noodles understandable.
The second part of the book is an amazing outdoor project.
If you can do all he teaches you're already a very good artist.
As for the mistakes somebody might have find, these are things to email the author, and definitely not to base a "grading" on.
Reviewed in the United States on April 4, 2023
This book is a great beginner/intermediate read for learning Blender. The author discusses the importance of breaking down a scene before modeling it--which is key to modeling anything. They discuss in detail the mechanics of modeling and has great insight into using Blender among other great things such as tools that have helped them along the way, and awesome tutorials that can assist you creating any dynamic scene.

100% recommend!
Reviewed in the United States on July 6, 2023
On pages 14 and 15, the author says to not move the cube down on the Z axis, which has it near the window of the cabin, and not the bottom. Even if I do move it down, the extrusion process does not work and the cube appears on an upper tangent and has a vanishing point before the back cabin edge from the poor instructions I was following. Also, I filled out the Packt's form to get the free e book version and never received a response. Very annoyed.
Reviewed in the United States on February 6, 2023
Fantastic read. Even from the start of the author starts talking about how important it is to get your scale right in modeling. if the wall is 8‘ x 12‘ and the window is 3 x 5‘ eyeballing that will never produce awesome results. Measure and reproduce realistically!

There is a great tool introduced here called fSpy, which I have used before to limited success. He really goes through a wonderful way of using the tool a lot more accurately.

There is also a section on creating photorealistic mountains and water. It’s incredible. I’ve never thought of doing this exact process, it’s a very smart way of doing it procedurally.

This is a fantastic book and a wonderful resource.
One person found this helpful
Report
Reviewed in the United States on February 12, 2023
This book is a valuable resource for anyone looking to begin creating 3D environments. The author goes over important elements for building environments with proper scaling, including scale matching with reference images and generating procedural textures through Blender nodes. The book also highlights various built-in addons and techniques for modeling landscapes, rocks, water, flowers, and grass. Ideal for both beginner and intermediate Blender users, this book will aid in expanding your understanding of the software and related terminology.

Top reviews from other countries

Translate all reviews to English
Philippe T
4.0 out of 5 stars Très bien, mais difficile et pas pour les novices
Reviewed in France on January 3, 2024
Honnêtement, c'est un très bon bouquin, mais il requiert de très bonnes bases ; l'auteur s'applique à montrer pas à pas la façon de réaliser une texture, mais pour ce qui est de certaines transformations, pas un mot, du coup si comme moi on ne maîtrise pas tout, on doit avoir sous la main un bouquin genre "3D libre sous Blender" où on finit par trouver ce qu'on cherche.
C'est ardu mais très formateur !
Il faut beaucoup de temps pour maîtriser la chaîne des opérations menant à faire un décor de rêve, le temps je n'en manque pas puisque retraité, mais il y a des moments de dure solitude devant un problème en apparence non soluble, par contre je ne vous dis pas le plaisir qu'on ressent quand à force de chercher on finit par trouver !
Débutant vraiment s'abstenir !
M. Potter
4.0 out of 5 stars Great tutorial for acheiving photo-realistic renders - not for Blender beginners though....
Reviewed in the United Kingdom on April 1, 2023
As the author points out from the start, this is not a book for absolute beginners to blender, but you don't need to be an expert either. The book takes you through the process of developing large scale photo realistic renders in blender - from texturing, UV unwrapping, modelling objects to include in your scene with techniques to apply both procedural and image based textures to them. It also covers lighting and how you can use blender's particle system to place large numbers of your objects in the scene without killing your PC's performance, including weight painting and final compositing.

I found the chapters covering UV unwrapping and lighting particularly instructive, as well as the use of the particle system. Lots of great tips in this book. The book also comes with links to GitHub assets that you can download whilst you follow-along with each chapter.

There are some inconsistencies in the book though - both within the book internally and between the book and the GitHub assets provided. On several occasions I found that later figures in the book were not consistent with earlier explanations (settings on node trees for example), so you have to keep your wits about you when you follow along otherwise you'll get confused. On the plus side though, it does help with the learning experience whilst you try to figure these things out. So I have to knock a star off for that - clearly no one has sat down in front of blender with the published version of the book and tried to follow all the chapters end to end, otherwise these errors would have been caught and rectified.

But all in all a great book and I was amazed at the quality of the results I was able to achieve. Attached my final render having completed all the chapters (note: I decided not to apply the glare effect in the compositor as detailed in the final chapter - I think GPU de-noising might be doing a bit of that anyway...)
Customer image
M. Potter
4.0 out of 5 stars Great tutorial for acheiving photo-realistic renders - not for Blender beginners though....
Reviewed in the United Kingdom on April 1, 2023
As the author points out from the start, this is not a book for absolute beginners to blender, but you don't need to be an expert either. The book takes you through the process of developing large scale photo realistic renders in blender - from texturing, UV unwrapping, modelling objects to include in your scene with techniques to apply both procedural and image based textures to them. It also covers lighting and how you can use blender's particle system to place large numbers of your objects in the scene without killing your PC's performance, including weight painting and final compositing.

I found the chapters covering UV unwrapping and lighting particularly instructive, as well as the use of the particle system. Lots of great tips in this book. The book also comes with links to GitHub assets that you can download whilst you follow-along with each chapter.

There are some inconsistencies in the book though - both within the book internally and between the book and the GitHub assets provided. On several occasions I found that later figures in the book were not consistent with earlier explanations (settings on node trees for example), so you have to keep your wits about you when you follow along otherwise you'll get confused. On the plus side though, it does help with the learning experience whilst you try to figure these things out. So I have to knock a star off for that - clearly no one has sat down in front of blender with the published version of the book and tried to follow all the chapters end to end, otherwise these errors would have been caught and rectified.

But all in all a great book and I was amazed at the quality of the results I was able to achieve. Attached my final render having completed all the chapters (note: I decided not to apply the glare effect in the compositor as detailed in the final chapter - I think GPU de-noising might be doing a bit of that anyway...)
Images in this review
Customer image
Customer image
One person found this helpful
Report