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3D Environment Design with Blender: Enhance your modeling, texturing, and lighting skills to create realistic 3D scenes Paperback – January 31, 2023
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Save time and effort when building 3D scenes with this essential guide to creating stunning photorealistic 3D environments in Blender
Key Features:
- Reveal modeling tricks to make your Blender 3D environments look realistic
- Discover techniques to enhance the photorealism of your scenes while saving time
- Set up realistic lighting in your scenes to make your environment look pleasing to the eye
Book Description:
Blender is a powerful tool for creating all kinds of visual assets, but with such power comes complexity. Creating a photorealistic 3D scene seems like a Herculean task for more than 90% of 3D designers, but don't be discouraged! 3D Environment Design with Blender will get you up and running.
This practical guide helps reduce the complexity of 3D environment design, advance your Blender skills, and produce lifelike scenes and animations in a time-efficient manner. You'll start by learning how to fix the most common mistakes 3D designers make with modeling and scale matching that stop them from achieving photorealism. Next, you'll understand the basics of realistic texturing, efficient unwrapping and achieving photorealistic lighting by turning an actual reference of a wood cabin into a realistic 3D scene. These skills will be used and expanded as you build a realistic 3D environment with natural assets and materials that you'll create from scratch. Once you've developed your natural environment, you'll advance to creating realistic render shots by applying cool camera features, and compositing tricks that will make your final render look photorealistic and pleasing to the eye.
By the end of this book, you'll be able to implement modeling tricks and best practices to make your 3D environments look stunningly lifelike.
What You Will Learn:
- Understand how to avoid the most common modeling mistakes 3D designers make
- Create realistic landscapes using Blender's built-in A.N.T Landscape add-on
- Build natural assets such as rocks, flowers, plants, and rivers that you can customize and use in a variety of projects
- Create realistic materials such as snow, mud, wood and animated water
- Use the particle system to generate realistic grass, as well as scatter flowers and rocks
- Apply the five lighting rules to achieve great photorealistic results
- Use nodes and materials effectively to produce impressive results
Who this book is for:
This book is for 3D environment artists and open-world game designers who have tried designing 3D environments but have trouble finding the right Blender settings. If you feel overwhelmed understanding how nodes and materials work in Blender, this book will simplify it for you and help you achieve photorealism in your environments in no time. Familiarity with the Blender interface is expected to get the most out of this book.
- Print length344 pages
- LanguageEnglish
- PublisherPackt Publishing
- Publication dateJanuary 31, 2023
- Dimensions9.25 x 7.52 x 0.72 inches
- ISBN-101803235853
- ISBN-13978-1803235851
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Editorial Reviews
About the Author
Abdelilah Hamdani is a 3D photorealistic designer and an online tutor specialized in making 3D photorealistic environments based on real references using Blender. He runs a dedicated website and YouTube channel named Reality Fakers, where he runs online courses on Blender and photorealism subjects that have been taken up by thousands of students.
Product details
- Publisher : Packt Publishing (January 31, 2023)
- Language : English
- Paperback : 344 pages
- ISBN-10 : 1803235853
- ISBN-13 : 978-1803235851
- Item Weight : 1.32 pounds
- Dimensions : 9.25 x 7.52 x 0.72 inches
- Best Sellers Rank: #1,183,126 in Books (See Top 100 in Books)
- #87 in 3D Graphic Design
- #215 in Design & Graphics Software Books
- #798 in Game Programming
- Customer Reviews:
About the author
Abdelilah Hamdani is a photorealistic environment designer and 3D animator who is experienced in producing 3D art in a professional environment. Projects he has worked on include the 2020 Kuwait election and the US Gambian bridge construction. Abdelilah is also an online instructor who has taught more than 25,000 students worldwide. He is the founder of Reality Fakers, a platform that teaches 3D photorealism.
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Top reviews
Top reviews from the United States
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The second part of the book is an amazing outdoor project.
If you can do all he teaches you're already a very good artist.
As for the mistakes somebody might have find, these are things to email the author, and definitely not to base a "grading" on.
100% recommend!
There is a great tool introduced here called fSpy, which I have used before to limited success. He really goes through a wonderful way of using the tool a lot more accurately.
There is also a section on creating photorealistic mountains and water. It’s incredible. I’ve never thought of doing this exact process, it’s a very smart way of doing it procedurally.
This is a fantastic book and a wonderful resource.
Top reviews from other countries
C'est ardu mais très formateur !
Il faut beaucoup de temps pour maîtriser la chaîne des opérations menant à faire un décor de rêve, le temps je n'en manque pas puisque retraité, mais il y a des moments de dure solitude devant un problème en apparence non soluble, par contre je ne vous dis pas le plaisir qu'on ressent quand à force de chercher on finit par trouver !
Débutant vraiment s'abstenir !
I found the chapters covering UV unwrapping and lighting particularly instructive, as well as the use of the particle system. Lots of great tips in this book. The book also comes with links to GitHub assets that you can download whilst you follow-along with each chapter.
There are some inconsistencies in the book though - both within the book internally and between the book and the GitHub assets provided. On several occasions I found that later figures in the book were not consistent with earlier explanations (settings on node trees for example), so you have to keep your wits about you when you follow along otherwise you'll get confused. On the plus side though, it does help with the learning experience whilst you try to figure these things out. So I have to knock a star off for that - clearly no one has sat down in front of blender with the published version of the book and tried to follow all the chapters end to end, otherwise these errors would have been caught and rectified.
But all in all a great book and I was amazed at the quality of the results I was able to achieve. Attached my final render having completed all the chapters (note: I decided not to apply the glare effect in the compositor as detailed in the final chapter - I think GPU de-noising might be doing a bit of that anyway...)
Reviewed in the United Kingdom on April 1, 2023
I found the chapters covering UV unwrapping and lighting particularly instructive, as well as the use of the particle system. Lots of great tips in this book. The book also comes with links to GitHub assets that you can download whilst you follow-along with each chapter.
There are some inconsistencies in the book though - both within the book internally and between the book and the GitHub assets provided. On several occasions I found that later figures in the book were not consistent with earlier explanations (settings on node trees for example), so you have to keep your wits about you when you follow along otherwise you'll get confused. On the plus side though, it does help with the learning experience whilst you try to figure these things out. So I have to knock a star off for that - clearly no one has sat down in front of blender with the published version of the book and tried to follow all the chapters end to end, otherwise these errors would have been caught and rectified.
But all in all a great book and I was amazed at the quality of the results I was able to achieve. Attached my final render having completed all the chapters (note: I decided not to apply the glare effect in the compositor as detailed in the final chapter - I think GPU de-noising might be doing a bit of that anyway...)